Tribute Brand is a company creating clothes for all your realities. As the consequences of human behavior become more and more extreme, humans are resorting to a range of digital existences to escape reality and fulfill our wants and needs.
In this new paradigm the digital world is a place to create and consume without boundaries whilst the physical world is a place to preserve and repurpose. By creating physical fashion and digital skins Tribute Brand caters to them both.
Chromie Squiggle Source Code
From Tribute Text, a free reading archive edited by Tribute Brand
let numHashes = tokenData.hashes.length;
let hashPairs = [];
for (let i = 0; i < numHashes; i++) {
for (let j = 0; j < 32; j++) {
hashPairs.push(tokenData.hashes[i].slice(2 + (j * 2), 4 + (j * 2)));
}
}
let decPairs = hashPairs.map(x => {
return parseInt(x, 16);
});
let seed = parseInt(tokenData.hashes[0].slice(0, 16), 16);
let color;
let backgroundIndex = 0;
let backgroundArray = [255, 225, 200, 175, 150, 125, 100, 75, 50, 25, 0, 25, 50, 75, 100, 125, 150, 175, 200, 225];
let index = 0;
let ht;
let wt = 2;
let speed = 1;
let segments;
let amp = 1;
let direction = 1;
let loops = false;
let startColor = decPairs[29];
let reverse = decPairs[30] < 128;
let slinky = decPairs[31] < 35;
let pipe = decPairs[22] < 32;
let bold = decPairs[23] < 15;
let segmented = decPairs[24] < 30;
let fuzzy = pipe && !slinky;
function setup() {
let portrait = windowWidth < windowHeight;
createCanvas(windowWidth > windowHeight * 3 / 2 ? windowHeight * 3 / 2 : windowWidth, windowWidth > windowHeight * 3 / 2 ? windowHeight : windowWidth * 2 / 3);
var el = document.getElementsByTagName("canvas")[0];
el.addEventListener("touchstart", mouseClicked, false);
colorMode(HSB, 255);
segments = map(decPairs[26], 0, 255, 12, 20);
ht = map(decPairs[27], 0, 255, 3, 4);
spread = decPairs[28] < 3 ? 0.5 : map(decPairs[28], 0, 255, 5, 50);
strokeWeight(height / 1200);
}
function draw() {
color = 0;
background(backgroundArray[backgroundIndex]);
let div = Math.floor(map(Math.round(decPairs[24]), 0, 230, 3, 20));
let steps = slinky ? 50 : fuzzy ? 1000 : 200;
translate((width / 2) - (width / wt / 2), height / 2);
for (let j = 0; j < segments - 2; j++) {
for (let i = 0; i <= steps; i++) {
let t = i / steps;
let x = curvePoint(width / segments / wt * j, width / segments / wt * (j + 1), width / segments / wt * (j + 2),
width / segments / wt * (j + 3), t);
let y = curvePoint(map(decPairs[j], 0, 255, -height / ht, height / ht) * amp, map(decPairs[j + 1], 0, 255, -height / ht, height / ht) * amp,
map(decPairs[j + 2], 0, 255, -height / ht, height / ht) * amp, map(decPairs[j + 3], 0, 255, -height / ht, height / ht) * amp, t);
let hue = reverse ? 255 - (((color / spread) + startColor + index) % 255) : (((color / spread) + startColor) + index) % 255;
if (fuzzy) {
noStroke();
fill(hue, 255, 255, 20);
let fuzzX = x + map(rnd(), 0, 1, 0, height / 10);
let fuzzY = y + map(rnd(), 0, 1, 0, height / 10);
if (dist(x, y, fuzzX, fuzzY) < height / 11.5) {
circle(fuzzX, fuzzY, map(rnd(), 0, 1, height / 160, height / 16));
}
} else {
if (slinky && pipe) {
if (i == 0 || i == steps - 1) {
fill(0);
} else {
noFill();
}
stroke(0);
circle(x, y, (height / 7))
}
if (slinky) {
if (i == 0 || i == steps - 1) {
fill(hue, 255, 255);
} else {
noFill();
}
stroke(hue, 255, 255);
} else {
noStroke();
fill(hue, 255, 255);
}
circle(x, y, bold && !slinky ? height / 5 : height / 13);
if (segmented && !slinky && !bold) {
if (i % div === 0 || i == 0 || i == steps - 1) {
noStroke();
fill(decPairs[25]);
circle(x, y, height / 12);
}
}
}
color++;
}
seed = parseInt(tokenData.hashes[0].slice(0, 16), 16);
}
loops === true ? index = index + speed : index = index;
if (keyIsDown(UP_ARROW)) {
if (keyIsDown(SHIFT)) {
if (speed < 20) {
speed++;
} else {
speed = 20;
}
} else {
if (speed < 20) {
speed = speed + 0.1;
} else {
speed = 20;
}
}
} else if (keyIsDown(DOWN_ARROW)) {
if (keyIsDown(SHIFT)) {
if (speed > 1) {
speed--;
} else {
speed = 0.1;
}
} else {
if (speed > 0.1) {
speed = speed - 0.1;
} else {
speed = 0.1;
}
}
}
}
function keyPressed() {
if (keyCode === 32) {
if (backgroundIndex < backgroundArray.length - 1) {
backgroundIndex++;
} else {
backgroundIndex = 0;
}
}
}
function mouseClicked() {
if (loops === false) {
loops = true;
} else {
loops = false;
}
}
function rnd() {
seed ^= seed << 13;
seed ^= seed >> 17;
seed ^= seed << 5;
return (((seed < 0) ? ~seed + 1 : seed) % 1000) / 1000;
}